IJARER ISSN: 2360-7866 |
International
Journal of Academic Research in Education and Review |
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International Journal of Academic Research in Education and Review Vol. 8(6), pp. 141-145. November, 2020. ISSN: 2360-7866 DOI: 10.14662/IJARER2020.110
Full Length Research
Gamification in health professions education
P. Sooful1, Kearns, K2, Moore, L3
1 Allied Health Clinical Educator, Top End Health Service, Darwin Australia 2 Nurse Education and Research Co-ordinator, Top End Health Service, Darwin Australia 3 Allied Health Lecturer, Flinders NT, Darwin Australia Correspondence Prasha Sooful, Allied Health Directorate, Royal Darwin Hospital, Rocklands Drive, Tiwi NT 0811. Email: Prasha.Sooful@nt.gov.au
Accepted 21 September 2020
Effective
clinical training for health professionals in a large health service
plays a vital role in delivery of patient care. Traditional training
methods tend to be didactic whereas progressive methods are interactive.
This project explored two contemporary learning activities i.e. digital
escape rooms and Kahoot; trialed within existing allied health and
nursing courses. Results indicated that contemporary learning methods
did improve participant engagement, learner motivations and overall
performance in training content knowledge. Active engagement with the
training content and with other learners also revealed improvement in
retention and recall of training content. Cite This Article As: Sooful, P., Kearns, K., Moore, L (2020). Gamification in health professions education. Inter. J. Acad. Res. Educ. Rev. 8(6): 141-145
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